Touchaiku

An exploration of open-ended, sensory interaction

for children

Type: Exploratory UX

Role: UX & UI Designer, Content creator

Platform: Touch-based tabletFocus: Interaction design, play, non-verbal UX

The Problem

 

Most digital products for children ages 2–6 emphasize outcomes. Few invite curiosity or reflection without pressure to complete, win, or advance.

 

 

The Exploration

 

Touchaiku investigates how short, abstract interactions, guided by touch, sound, and gentle visual change, can offer a calmer way for children to engage.

There are no instructions, goals, or linear narratives. Instead, the experience encourages discovery through cause and effect, allowing imagination to unfold without needing to arrive anywhere.

All is Quiet

Peter &

the Wolf

Yahm’s Instruments

The Book

of Lue

Sound of

a Mountain

A Story

with No End

i

ToucHaiku

Interaction Studies

 

Touchaiku builds on a series of structured interaction, visual, and narrative experiments exploring sound, motion, and abstraction as primary interface elements.

These explorations informed the pacing, restraint, and modular structure of the experience.

Module 1: Touch & ResponseAn interface for musical instruments

 

Simple tap gestures trigger visual and audio reactions, establishing trust through immediacy.

Yahm’s Instruments

Module 2: Rhythm & Pattern

Interactive Collage based on

Peter & the Wolf

Repeated interactions create motion patterns with sound, encouraging experimentation.

 

The story is told without words or progression, using shapes, colors, and sound to convey emotion rather than plot.

All is Quiet

Module 3: Visual Transformation

A Story With No End

Each tap flips a page containing a drawing or a simple line of text.

 

The experience feels less like reading and more like exploring a place, encouraging curiosity without a defined purpose.

even the

author doesn’t

know the plot

Design Principles

 

  • Discovery over direction
  • Interaction over explanation
  • Emotion over efficiency
  • Play without performance

Why This Matters

(as UX)

Touchaiku reframes usability from task completion and toward emotional clarity and interaction confidence.

It explores how:

  • Users can feel oriented without instructions
  • Feedback can replace guidance
  • Restraint can reduce cognitive load

These principles extend beyond children’s products and apply to any experience designed for focus, calm, or learning.

Design Learnings

 

  • Open-ended interactions can foster engagement without goals or rewards
  • Minimal interfaces demand greater attention to timing, sound, and feedback
  • Slowness and silence can function as deliberate UX tools

Observed interaction during shared play with Touchaiku

Reflection

 

Touchaiku explores non-directive interaction design, demonstrating how digital experiences can invite curiosity, imagination, and calm without performance pressure.

Email

LinkedIn

Disclaimer: Client names, branding, and interface details have been modified to respect confidentiality.

© Dov Talpaz 2026 All Rights Reserved

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Touchaiku

An exploration of open-ended, sensory interaction

for children

Type: Exploratory UX

Role: UX & UI Designer, Content creator

Platform: Touch-based tabletFocus: Interaction design, play, non-verbal UX

The Problem

 

Most digital products for children ages 2–6 emphasize outcomes. Few invite curiosity or reflection without pressure to complete, win, or advance.

 

 

The Exploration

 

Touchaiku investigates how short, abstract interactions, guided by touch, sound, and gentle visual change, can offer a calmer way for children to engage.

There are no instructions, goals, or linear narratives. Instead, the experience encourages discovery through cause and effect, allowing imagination to unfold without needing to arrive anywhere.

All is Quiet

Peter &

the Wolf

Yahm’s Instruments

The Book

of Lue

Sound of

a Mountain

A Story

with No End

i

ToucHaiku

Interaction Studies

 

Touchaiku builds on a series of structured interaction, visual, and narrative experiments exploring sound, motion, and abstraction as primary interface elements.

These explorations informed the pacing, restraint, and modular structure of the experience.

Yahm’s Instruments

Module 1: Touch & ResponseAn interface for musical instruments

 

Simple tap gestures trigger visual and audio reactions, establishing trust through immediacy.

Module 2: Rhythm & Pattern

Interactive Collage based on Peter & the Wolf

Repeated interactions create motion patterns with sound, encouraging experimentation.

 

The story is told without words or progression, using shapes, colors, and sound to convey emotion rather than plot.

All is Quiet

even the

author doesn’t

know the plot

Module 3: Visual Transformation

A Story With No End

Each tap flips a page containing a drawing or a simple line of text.

 

The experience feels less like reading and more like exploring a place, encouraging curiosity without a defined purpose.

Design Principles

 

  • Discovery over direction
  • Interaction over explanation
  • Emotion over efficiency
  • Play without performance

Why This Matters (as UX)

Touchaiku reframes usability from task completion and toward emotional clarity and interaction confidence.

It explores how:

  • Users can feel oriented without instructions
  • Feedback can replace guidance
  • Restraint can reduce cognitive load

These principles extend beyond children’s products and apply to any experience designed for focus, calm, or learning.

Design Learnings

 

  • Open-ended interactions can foster engagement without goals or rewards
  • Minimal interfaces demand greater attention to timing, sound, and feedback
  • Slowness and silence can function as deliberate UX tools

Observed interaction during shared play with Touchaiku

Reflection

 

Touchaiku explores non-directive interaction design, demonstrating how digital experiences can invite curiosity, imagination, and calm without performance pressure.

Tap on Screen to move forward

this is a

story with

no end

there are

no characters,

just friends !

Email

LinkedIn

Disclaimer: Client names, branding, and interface details have been modified to respect confidentiality.

© Dov Talpaz 2026 All Rights Reserved

More projects

Dementia HCP

Website

Explore

Interactive Patient

Builder

Explore

Adaptive Tool for

Sales Conversations

Explore